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Revenue and game population

As of February 2006, Wizet has generated 200 million USD from the game service in South Korea. Wizet received 110 million USD for licensing the games to other parts of the world.

Game Population (as of February 2006):[20][21]

Korea since 2002, 200 thousand subscribers (concurrent users), 14 million subscribers (total)
Japan since November 2003, 9 million subscribers
China since December 2004, 25 million subscribers
Taiwan since July 2005, 3.5 million subscribers
Thailand since August 2005, 550 thousand subscribers
South East Asia (mostly Singapore and Malaysia) since June 2005, 550 thousand subscribers
North America (Global) since May 2005, 3.5 million subscribers
The statistics did not consider that players can have multiple accounts, but it also did not state if multiple accounts were not counted. Therefore, the actual number of players could be less than the announced statistics.

 
 
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