New players begin in a secluded area populated only by other beginners, Tutorial Island. They are led on a set path where they learn most of the skills needed to succeed in Gielinor, the land of RuneScape. After completing the tutorial, players can access information from tutors located in the towns they explore. These non-player characters, or NPCs, can replace some basic equipment items if necessary. Since it takes many hours to develop a character, many players regard playing RuneScape as a lifestyle, not a side activity.
RuneScape has music, sound effects, and ambient noises throughout Gielinor to enhance gameplay. The music is designed to enhance mood and help to define the underlying cultures of the various locations around Gielinor. Sound effects, such as the "sploosh" heard when a lobster trap is submerged in water, are heard as players train their skills. Ambient noises, such as the cry of seagulls flying over the ocean, occur in logical places. Players can adjust the volumes of the music, sound effects, and ambient noises independently of each other.
Graphics
RuneScape can be run with high or low-detail graphics; high-detail mode enhances texture and design, whereas low-detail provides a cleaner look and can reduce lag on older or less powerful computers. In February 2005, Jagex began the process of updating the graphical images in the RuneScape cities and the wilderness, planning ultimately to improve the graphics of the entire free area of RuneScape without causing more lag for people using dial-up Internet connections.
RuneScape places emphasis on granting players the ability to customise their characters by supplying a wide choice in character models. Unlike many games in the genre, player characters are always human; however, players can choose their appearance from hairstyles, body types, facial features, clothing options, and gender. On-screen appearance is further optimised by wearing or wielding items, with each different item having a unique image. Standard weapons of the same class, such as swords, use the same set of animations in combat; however, some special weapons have their own, distinctive animations that differ completely from those of other weapons in their category.
Players' appearances can be changed using special equipment or during particular game events. Transformations into frogs, mushrooms, eggs, and other objects and animals can occur, depending on the circumstances. These "morphs" are temporary, and sometimes allow players to avoid negative gameplay effects or access otherwise unreachable areas; however, they restrict certain activities that human characters are normally allowed to perform.
Every activity performed by a player, such as planting a seed in a farming plot or walking down a street, has its own distinctive animation. Players can also express emotions through the use of emotes, which are specialized animations that can be performed at will. New players start out with most available emotes; some, however, must be earned by completing quests, random events, or holiday events.
Skills
Main article: RuneScape skills

A player collects coal using the mining skill.
Skills in RuneScape are the abilities that enable players to perform activities in the game. Players gain experience in a skill when they perform activities that utilise that skill, such as mining ore from a rock to increase the mining skill. In general, the higher the level required to perform a task, the more experience points the player receives, and the more desirable the result. The total skill level of a player partly symbolises the player's status in the game. The RuneScape hiscore tables can be viewed by all players, and players with higher overall levels are well known within the RuneScape community. Upon reaching the highest available level in a skill, members may obtain a special cape, referred to as a "Cape of Achievement", which can be used to perform an emote related to that skill.
Many types of tasks can be performed in the game using skills. Some skills, such as defence and hitpoints, provide combat bonuses, while others, such as woodcutting and fishing, enable the player to collect resources that can be sold for a profit. Raw materials are converted into goods to be used in combat with skills such as fletching and cooking. There are also skills that allow players to kill certain NPCs, build their own houses, or move around the map with greater ease, to name a few.
Combat

A player and an NPC engage in combat.
Main article: RuneScape combat
Combat is an important aspect of the gameplay in RuneScape, as it is one of the most direct ways of gaining wealth and is needed to start and complete many quests. Combat level, determined by applying a formula to the seven combat skills, is usually referred to simply as "level". Combat level is the only information about the player that is visible to other players while in game. The minimum combat level is 3, which is the starting combat, while the maximum a player can be is 126. Other skill levels increase total levels and overall rankings which can be seen by other players on the official "high scores".
Unlike most games in the MMORPG genre, RuneScape does not require players to choose a character class. Players are not bound to a specific category of combat, and they may freely change between the three styles of combat at any time simply by switching weapons, armours, or the form and focus of attack. Players can carry the weapons and armours of the three combat categories in their inventories, switching between or even combining the styles at will.
Combat is subdivided into melee, magic, and ranged categories. Melee attacks are close range with or without weapons, magic attacks focus on using runestones to cast spells, and ranged attacks use projectile weapons. Most of the game's weapons are medieval or fantastical in nature and feature different strengths and weaknesses.
Players die when they receive enough damage from combat, poison, or obstacles to cause their hitpoints to fall to zero. Players who die reappear at one of two respawn points (the town of Lumbridge by default, though members may change it to the city of Falador upon completion of a quest) with all their skills, including hitpoints, restored to normal levels; however, they lose all but three of their most valuable items that they were carrying at the time of death. A special prayer increases this to four items, but recent player killing, denoted by a skull above the player's head, decreases this to no items and just one with the prayer.
Quests
Quests are tasks that players may complete in order to receive rewards, often access to new items, areas and new spellbooks for the magic skill. These often require minimum levels in certain skills or a minimum combat level to complete them, and a few require the help of another player. In addition, quests are grouped into four categories based on requirements and difficulty. Novice quests effectively act as extended tutorials for new players. Intermediate quests are designed to act as new obstacles on a relatively basic level, while experienced and master quests aim to challenge the more experienced players. Many master quests open up new areas of Gielinor for players to explore. Once a player completes all quests in the game, a quest cape can be purchased from an NPC. Wearing this cape allows the player to perform a special emote.
Upon completing quests, players receive rewards that vary depending on the difficulty of the quest. Rewards often include coins, items, access to a new area, or an increase in skill experience. Quest points are also awarded for completing quests, the amount of which varies from quest to quest. Some quests require the player to have a specified number of quest points or to have previously completed certain quests before beginning the quest. Many quests are part of overlapping storylines that become more difficult as the player progresses through them. The longest of these has been in RuneScape since 2002 and currently contains several separate quests.
On 8 May 2007, Jagex added an "Achievement Diary", which grants unique rewards to players who complete certain tasks. Currently, the feature is only partially implemented, however there are plans to expand it in the near future. Tasks range from very easy to extremely difficult, and rewards include a discount for players in certain shops and areas.
Interaction

Castle Wars, one of the most popular mini-games, is based on capture the flag gameplay.
Many NPCs populate the realm of Gielinor. Although some NPCs, such as shopkeepers, have game functions that require them to be unavailable for combat, most NPCs can be attacked. Attackable NPCs are generally referred to as monsters, regardless of their race. Monsters range from common, low level creatures like chickens and bears to unique, much more powerful monsters like the King Black Dragon, Chaos Elemental or Kalphite Queen. Each type of monster has its own strengths and weaknesses. Demons, for example, have low defence against magical attacks while most dragons have extremely high defence against magic. Monsters may either be aggressive or non-aggresive. The aggressive monsters attack all players who are under twice the combat of the monster. However, in the wilderness, aggressive monsters attack all players regardless of level. Non-aggressive monsters do not attack players until the player attacks first. This can make certain areas throughout Gielinor dangerous or inconvenient to players depending upon their combat levels.
RuneScape also features independent mini-games for its players. Mini-games take place in certain areas and normally involve a specific skill. Mini-games usually require players to cooperate or to compete with each other. Popular mini-games include Castle Wars, which is similar to the real-life game Capture the Flag, and Pest Control, a highly combat-focused mini-game. Currently, all mini-games, with the exception of the Stronghold of Security, are available only to paying members.
Players can fight against other players in player versus player (PvP) combat in certain areas of Gielinor. The most common place is in the Wilderness, where players risk their lives and their items fighting other players. Players can engage in PvP combat without risking their items in mini-games such as the Duel Arena, Castle Wars, and the TzHaar Fight Pits, and in combat arenas or dungeons in player owned houses. Players engaging in PvP combat in the Duel Arena can agree on rules for the duel such as allowing only melee attacks or preventing players from using potions or food during the fight.
Random events

A player being attacked by a tree spirit, one of many random events that may occur during play.
Random events are short interludes that occur during the game, requiring some form of player input. They were introduced to deter players from using automated programs, known as macros, autoers, or bots, to play the game with no human interaction. The use of such macros is explicitly forbidden and can result in the permanent ban of accounts found to be using them. Postings in the RuneScape forums by Andrew Gower suggest that random events were designed not only to hinder macroers but to alleviate the monotony that can occur while levelling skills for long periods of time (referred to as grinding).
Some random events are simple, requiring a player only to click on an NPC or to leave the area temporarily; others require more sophisticated actions from players, who must respond to these events quickly and correctly to avoid a negative effect, such as being teleported across the map or taking damage. Players are usually rewarded for responding correctly to random events.
Two random events have been removed from the game by Jagex. The tangle vine was removed almost immediately after being introduced as it was deemed too dangerous to players, but was reintroduced as part of the construction skill for player-owned houses. The Dr. Ford event was removed for causing graphical problems within the game program. |